The MS in Game Animation Design focuses on conceptual skills and the mastering of new technologies based on a strong foundation of traditional drawing, painting and storytelling. The program allows students to further their careers by synthesizing traditional art and design fundamentals with today’s ground-breaking technologies. Students enhance their skills through hands-on prototyping of game mechanics and art creation, followed by creating a thesis project and an industry-quality portfolio. The program provides a well rounded education in the use of animation, 3D and interactive design, so that students can develop their multimedia capabilities to design and build interactive products and casual games.
Program Length: Varies depending on course load
|YR 1 (Suggested)||YR 2 (Suggested)|
|Required Core Courses||AGD501|
|Game Art Track||AGD503|
|Game Technology Track||AGD506|
|Game Special Efficacy Track||Elective|
I. All candidates must:
- Complete an application and pay a $50 application fee.
- Provide a degree from an accredited institution. Send official transcripts of all previous baccalaureate degrees. Official Transcripts of graduate study (if applicable).
- An overall undergraduate CGPA of 2.0 on a 4.00 scale.
- Submit a letter of intent describing your desire and interest in pursuing the MAGD degree, including why you think you have the qualifications to be successful in the program, and a resume. The purpose of the letter of intent is to demonstrate your preparedness for success in the MAGD program.
- Submit an updated resume.
II. International Applicants must meet the following requirements:
- Must comply with all criteria mentioned above.
- Send official transcripts of all post-secondary institutions - must have non-US academic degrees evaluated on a COURSE-BY-COURSE basis by an evaluator approved by NACES.
- Guarantor's Statement (PDF) with supporting financial documents from a financial institution with current U.S. dollars exchange rates.
- The official score report of either TOEFL or IELTS English proficiency exam.
|AGD501 Elements of Games|
|This course will provide an overview of professional practices and techniques of video games utilizing lecture and demonstration. Industry development practices are discussed and contrasts made between large and small companies, genres and types of games. Students will create their own game design document based on lectures and assignments. 3 Credits|
|AGD503 Modeling for Games|
|In this course, students have their first overview of art production methods for 3D games. Concepts introduced include real-time rendering specs, polygons, vertices, UV mapping, and texture creation techniques. Assignments will give students experience in designing and modeling environments and characters to game specifications. 3 Credits|
|AGD504 Visual Development for Games|
|Students will develop and demonstrate their understanding of visual language, drawing and digital painting skills to create designs and asset model packs which are ready for 3D modeling production. This class builds on core drawing and color skills, providing a venue to apply key skills to game-specific subjects. 3 Credits|
|AGD505 Environment Art Production for Games|
|This course will introduce students to the various techniques and processes needed to create real time environments for games. The class will discuss the language, tools, and aesthetic guidelines needed to create industry ready assets and environments. Supporting a narrative through the environment will be a focus of this course. 3 Credits|
|AGD506 Scripting for Video Games|
|This course is intended for students who wish to focus on level design or game design. This course introduces player interaction and events in video games using C# and game engines. Students will learn to break down problems and systematically build solutions individually and in teams. 3 Credits|
|AGD507 Capstone I|
|Part 1 of a 3-part Capstone Project that is designed to allow students to apply their knowledge in Animation & Game Design by developing a novel application under the supervision of a senior supervisor/instructor. 3 Credits Prerequisite: Graduate students who have completed AGD501 & AGD502.|
|AGD508 Game Theory & Level Design|
|This course will cover key areas of design, including game tempo, player path, game mechanics, artificial intelligence, level editing, non-linear story, and genres. Students will participate in intense levels of study and will produce papers and projects that combine to show their skill and understanding of game principles. 3 Credits|
|AGD509 Rapid Game Development|
|In this intensive class for game designers, students learn to be effective producers by shipping games. It starts with simple titles with one-week production schedules and scales up to titles with two-week production schedules. Students are graded on game pacing, high concept, consistent art direction, and timeliness. 3 Credits|
|AGD510 3D Modeling & Animation|
|This course teaches students the basic theory of computer animation with an emphasis on character development. Discussion topics include traditional animation techniques. 3 Credits|
|AGD511 3D Character Modeling|
|Creating 3D character models, students will hone their skills with an understanding of real-time rendering parameters. Models will be created in high and low resolution, optimized and refined. Advanced techniques such as normal mapping will be taught. Essential skeletal setups, rigs and different texture mapping methods will be reviewed. 3 Credits|
|AGD512 Environment Modeling|
|In this course, advanced 3D modeling techniques will be introduced. Students will practice and develop core 3D modeling skills. Polygon budgets, levels of detail, and lighting scenes and structures will also be covered. Students will model integrated level designs and architectural environments that support and enhance story and game mechanics. 3 Credits|
|AGD513 Prototype Game Development|
|Student teams will work in a model production environment to build a working first playable. Students will have hands-on experience with a game engine to create their prototype game. Time management, organization, export and import pipeline, bug tracking and fixing will be refined. 3 Credits|
|AGD514 Modeling & Animation for VFX|
|This course covers the basic concepts of 3D modeling and animation as it pertains to visual effects. Fluids, particles, cloth, hair, fur, and soft/ rigid bodies will be introduced in a production setting. Students will use these elements for their portfolio projects. 3 Credits|
|AGD601 Capstone II|
|Part 2 of a 3-part Capstone Project that is designed to allow students to apply their knowledge in Animation & Game Design by developing a novel application under the supervision of a senior supervisor/instructor. 3 Credits Prerequisite: Graduate students who have completed AGD508, AGD509 & Capstone I|
|AGD602 Texture & Light|
|Students will apply advanced practice and new techniques in a fast paced environment. UV coordinates and texture maps, projections, decals, billboards, unwrapping and digital photography and paint will be used to enhance student portfolios. Students will apply rigorous industry standards to their assignments. 3 Credits|
|AGD603 AI for Game Developers|
|This course introduces students to the fundamental concepts and current development in artificial intelligence(AI). Topics will include inite-state machine, fuzzy logic, swarm optimization, neural networks and etc. The course will be supplemented with demo code written in C/C++. From the basic movement (such as running, moving pattern, path) to anticipate gamer’s movement, this course will teach students how to utilize AI to make gaming characters seem more intelligent. 3 Credits|
|AGD604 Technical Arts and Practice|
|The main purpose of this course is to help student develop an understanding of art and modern technology and the ability to process technology-integrated art. Through case studies of technology-related artwork, students will learn about the history and application of technical art and express art through technology in the future. In addition, students will learn to use the popular software Arduino. 3 Credits|
|AGD605 Editing Essentials for Game Design|
|In this course, students will learn basic video and audio editing techniques and gain an understanding of the purpose and power of non-linear editing. Students will also learn techniques for managing and distributing media for game design, and further their knowledge of creative multimedia storytelling. 3 Credits|
|AGD606 Professional Practices for Animation, VFX, & Games|
|This course exposes MS candidates to the expectations of the professional animation, visual effects, and games industries, in both traditional and digital mediums, in order to best prepare students for their intended careers. Emphasis is placed on communication, collaboration, networking, marketing, and workplace pipelines. 3 Credits|
|AGD607 Capstone III|
|Part 3 of a 3-part Capstone Project that is designed to allow students to apply their knowledge in Animation & Game Design by developing a novel application under the supervision of a senior supervisor/instructor. 3 Credits Prerequisite: Graduate students who have completed Capstone I & II.|